In this third installment of Project Pulse Rifle, we’ll cover the rest of the creation process of the scifi weapon. The first part we go in depth to look at the UV tools in Modo, and how to UV unwrap and layout for hard surfaces and semi-organic hard surfaces. We’ll also discuss lots of other UV related topics, such as PTEX vs UDIMs vs traditional UV layouts. Join me on the Vimeo page, for rent or buy, right HERE!
Welcome to the second part of my Modo Training Series, Project Pulse Rifle: Detail Modeling. Inspired by modern scifi video games with guardians and travelers. In this section we finish up the details of modeling in Modo. The video can be purchased or rented on Vimeo from right HERE!
I am happy to announce the first part of my Modo Training Series, Project Pulse Rifle: Modeling. Inspired by modern scifi video games with guardians and travelers, we’ll have a a good bit of 3D fun creating this weapon. We’ll go into great detail in the Modo modeling toolset and get our basic shapes for the pulse rifle. The video can be purchased or rented on Vimeo from right HERE!
I’ve got a new training series up – While this isn’t an official announcement, I thought I would take a moment to mention it before I head to bed for the night. I’ll be doing an official announcement tomorrow after awakening.
So! I have a whole slew of videos up! They are all centered around hard surface sculpting inside of 3D-Coat with voxels. You can check them out below.
- Hard Surface Compendium
- KitBashing Set (Contains Parts 1-4)
- KitBashing Part I
- KitBashing Part II
- KitBashing Part III
- KitBashing Part IV
- Auto Retopology Tool for Hard Surfaces
- Merge Tool Essentials
Oh, and a quick mention… I’ll be running a discount for an undisclosed amount of time. If you spend over $50 at my webshop, you can get $10 off by inserting the coupon: 10offOCTOBER2010. If you spent over $100, you get $20 off by inserting the coupon: 20offOCTOBER2010