Categories
Training

Project Pulse Rifle: UVs, Texturing & More

In this third installment of Project Pulse Rifle, we’ll cover the rest of the creation process of the scifi weapon. The first part we go in depth to look at the UV tools in Modo, and how to UV unwrap and layout for hard surfaces and semi-organic hard surfaces. We’ll also discuss lots of other UV related topics, such as PTEX vs UDIMs vs traditional UV layouts. Join me on the Vimeo page, for rent or buy, right HERE!

Categories
Training

Project Pulse Rifle: Detail Modeling

Welcome to the second part of my Modo Training Series, Project Pulse Rifle: Detail Modeling. Inspired by modern scifi video games with guardians and travelers. In this section we finish up the details of modeling in Modo. The video can be purchased or rented on Vimeo from right HERE!

Categories
Training

Project Pulse Rifle: Modeling

I am happy to announce the first part of my Modo Training Series, Project Pulse Rifle: Modeling. Inspired by modern scifi video games with guardians and travelers, we’ll have a a good bit of 3D fun creating this weapon. We’ll go into great detail in the Modo modeling toolset and get our basic shapes for the pulse rifle. The video can be purchased or rented on Vimeo from right HERE!

Categories
Training

Product Package Modeling

I am very happy to announce the release of my latest training video, published by The Foundry, titled ‘Product Package Modeling’. More information can be found about it on The Foundry’s site HERE! There is also a discussion thread on The Foundry’s Community site HERE.

Here’s the blurb from The Foundry’s site:

This training series offers a great introduction to MODO’s powerful workflow for Product Design, covering modeling techniques used when designing product packaging. Learn how to use a unique curve-based approach to building the initial spline cage and patching the result to produce the base shape. From there, the final photo-real model is completed using MODO’s various polygon modeling tools, with some unique uses for vertex maps for good measure. The resulting scene will be fully prepped for the upcoming ‘Package Surfacing and Rendering’ tutorial coming soon.