In this third installment of Project Pulse Rifle, we’ll cover the rest of the creation process of the scifi weapon. The first part we go in depth to look at the UV tools in Modo, and how to UV unwrap and layout for hard surfaces and semi-organic hard surfaces. We’ll also discuss lots of other UV related topics, such as PTEX vs UDIMs vs traditional UV layouts. Join me on the Vimeo page, for rent or buy, right HERE!
Welcome to the second part of my Modo Training Series, Project Pulse Rifle: Detail Modeling. Inspired by modern scifi video games with guardians and travelers. In this section we finish up the details of modeling in Modo. The video can be purchased or rented on Vimeo from right HERE!
I am happy to announce the first part of my Modo Training Series, Project Pulse Rifle: Modeling. Inspired by modern scifi video games with guardians and travelers, we’ll have a a good bit of 3D fun creating this weapon. We’ll go into great detail in the Modo modeling toolset and get our basic shapes for the pulse rifle. The video can be purchased or rented on Vimeo from right HERE!
Peter Sanitra over at NoEmotion HDR has supplied quite a few high quality, high resolution HDR images. They are licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License, and are free to use personally and commercially. Perfect for your environment lighting needs.