Retopology|Alas Armor Section I
Author: Javis Jones
Topic: 3D-Coat Voxel Sculpting, 3D-Coat Retopology
Techniques: Semi-Hard Surface Sculpting, Semi-Organic Sculpting, Voxel Sculpting, Prepping for Retopology, Retopology and More
Length: 1h 35m 32s
Download file size: Approx. 450MB
Note: Files are all downloadable .zip, a utility such as 7-Zip is recommended
Contents: Intro video & training videos 1-3
The set contains videos in .mp4 format which can be played directly on your computer with just about any OS (Windows, Linux (many flavors) & Mac) with VLC Player. At the moment I am only distributing this video set digitally.
Not sure if you want to buy? Check out the sample videos (Two complete videos, one from section I and from section II) in the members freebie section HERE! Don’t worry. Signing up is free.
Q: What other versions of 3D-Coat can I use to follow along this video?
A: While I used 3D-Coat version 3.5.10 in the video, the retopology tools have not changed much since the beginning of version 3. So you could safely use version 3+ to follow this video. This particular Section (I), does use some voxel sculpting tools which are only in specific versions of 3D-Coat, as well as how those tools function. For Section I, you can safely use 3D-Coat version 3.5 to follow this video.
Q: You mention in this video that Modo doesn’t support smoothing groups, but Modo 501 does. What gives?
A: Yes Modo 501 does support smoothing groups with its Pixar Subdivision surfaces. I use the standard “meta-nurbs” subdivision surfaces in Modo, however the end application is Messiah Studio for this video, and this application supports only the “meta-nurbs” subdivision surfaces. If you were going directly from 3D-Coat to Modo, Maya, 3DSMax, etc., then you would have no problem and should be able to import from 3D-Coat to one of those applications directly. (Messiah Studio is being used for Animation)