Project Pulse Rifle: UVs, Texturing & More

In this third installment of Project Pulse Rifle, we’ll cover the rest of the creation process of the scifi weapon. The first part we go in depth to look at the UV tools in Modo, and how to UV unwrap and layout for hard surfaces and semi-organic hard surfaces. We’ll also discuss lots of other UV related topics, such as PTEX vs UDIMs vs traditional UV layouts. Join me on the Vimeo page, for rent or buy, right HERE!

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