I’ve recorded a new video on the work flow between LW to 3DC and back to LW, for the sculpting of morph maps. I take a mesh created in LW, sculpt a morph map in 3DC, then bring ‘er back over to LW for use. All in all a simple method, but there are a few points worth noting in the video. Check it out.
Or view them on their respective site locations below.
(If you don’t see the video(s) click the post title to view)